Télécharger RetroArch v1.9.10 (Nintendo Switch) Télécharger RetroArch v1.9.10 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.10 (.3dsx) (Nintendo 3DS) Télécharger RetroArch v1.9.10 (Nintendo WiiU) Télécharger RetroArch v1.9.10 (Nintendo Wii) Télécharger RetroArch v1.9.10 (Nintendo GC) Télécharger RetroArch v1.9.10 (Metal2) (MacOS) Télécharger RetroArch v1.9.10 (XP/Vista 64-bit) (Windows) Télécharger RetroArch v1.9.10 (XP/Vista 32-bit) (Windows) Télécharger RetroArch v1.9.10 (64-bit) (Windows) Télécharger RetroArch v1.9.10 (32-bit) (Windows) WIIU/HID: Fix analog inputs on HID devices VIDEO FILTERS: Add ‘Picoscale_256x-320×240’ video filter VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available – as long as the platform display server allows changing refresh rates and the display has the desired refresh rate
UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver PLAYLISTS: Add ‘Refresh Playlist’ option LOCALIZATION: Fetch translations from Crowdin LIBNX/SWITCH: Add Video Filters support INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev INPUT/RUMBLE: Add generic rumble gain to input settings
INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse GFX/WIDGETS: New regular widget message appearance
BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core – would crash on rumble function D3D11/D3D12/HDR: Added numerous helper functions to help create the correct values to colour the UI – normally the white UI elements should be rendered at paper white not max brightness for various reasons D3D11/D3D12/HDR: Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly D3D11/D3D12/HDR: Added ability to skip inverse tonemapper to the shader via the constant buffer using ‘inverse_tonemap’ – set to 0.0f to skip D3D11/HDR: Fixed D3D11’s blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu – caused issues with PCSX2’s Shadow of the Colossus D3D11/D3D12/HDR: Fixed contrast to be more correct – now scales from 0-10 linearly and behaves more the way you’d expect it to – changed name to ditch legacy settings users may have D3D9: Fixed MVP matrix issue for RGUI texture (main game frame still won’t show up though) CHEEVOS: Disable slowmotion when enabling hardcore mode CHEEVOS: Don’t write achievement credentials to overrides AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files) 3DS/SAVESTATES: Fix RAM states to file when core deinits 3DS: Add unique IDs for Gearboy/Gearcoleco/Gearsystem, correct CAP32 code Télécharger Emu Loader v8.9.2 (version complète)Ĭet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. New "Audio Compressor" setting in mame.ini ("MAME Settings" screen, Audio panel)
Icon files no longer used (folder "\resources\main_icons\) Redundant label "Filter by" removed from search bar caption text (tool bar filters) My custom component RichEditURL no longer needed Tiles view "Ultra Large" cell width increased to 550 pixels Edit boxes no resizing correctly in "Supermodel Settings" screen, 4K mode View mode menu options "Game Icon Size" and "Tiles View Cell Size" were not properly initialized at frontend startup Settings "Show Border" and "Border Color" were not updating if you click "Update" button in "Thumbnails Settings" screen Search bar was not filtering games correctly with the "Have/Miss" tool bar filter Set fonts to default was not validating font size in Night Mode / 4K Mode ("Games List Font Settings" screen, games popup menu)
mGalaxy_Runway: encryption of servers passwords.Ī new update with some bug fixes and support for the new Audio Compressor MAME setting. mGalaxy_Runway: emulator requirements info added. mGalaxy_Runway: possibility to permanently delete a selection of games from the database to lighten it. mGalaxy_Runway: introduction of ‘Smart Groups’ (Groups that are formed based on user-definable rules) mGalaxy_Runway: advanced DB filtering tools. mGalaxy_Runway: display of the ‘vertical orientation’ information of the game. mGalaxy_Runway: enhanced radio list with ‘Video Games Radio Stations’.
mGalaxy_Runway: upgrade to Screenscraper API 2.0. Compatibility with Pixelcade™ LED Marquee. Defaullt UI sounds as well as Ambiance sound may be overriden with user defined sounds (see ‘Sounds’ folder) ‘My Arcade Room’ theme available in 4:3 ratio. Improved ‘Base’ theme customization for a richer look. It is now possible to choose any other folder as source. Screensaver: By default the screensaver plays media from the ‘Screenshots’ and ‘Video’ folders. Ambiant sounds: ‘Arcade Game Room’ sound added. Ce frontend multi-systèmes a été mis à jour.